Side is the tip left or right of centre. It is powerful and easy to misuse. This lesson takes it apart: where side goes on the white, how it mixes with follow and screw, squirt and swerve one at a time and together, how pace changes them, throw on the object ball, what side does at the cushion, two ways to aim with side, and when to leave it alone.

Series map. ★ Basics: 01 Cue action and elevation → 02 Aiming and potting → 03 Tip and power → 04 Where the white goes · ★★ Club: 05 Side spin (this post) → 06 Cut and side into pockets → 07 Cushions → 08 Doubles · ★★★ Advanced: 09 Escaping snookers → 10 Multi-ball shots → 11 Safety → 12 Position play · ★★★★ Hard: 13 Break-building → 14 Special shots · Reference: 15 Rules, tactics and practice · ★★★★★ Pro: 16 Cue-ball control.


Learning Outcome

  • Put side on the white, alone or with follow or screw, inside the safe zone.
  • See squirt and swerve separately, and know when they cancel.
  • Know how pace and a raised cue change where the white arrives.
  • Know that side throws the object ball the other way.
  • See that side does its main work at the cushion: running side and check side.
  • Aim with side two ways, and use it only when you need it.

Chapter 1 — What side is

1 · Side: the tip left or right of centre

Two 3D close-ups from behind the white. Left: the cue tip touches the white left of centre. Right: the tip touches right of centre. A small face of the white in the corner shows the blue tip spot

Move the whole cue sideways, parallel to your line, and strike left or right of centre. Keep the tip within about half-way to the edge (the safe zone, post 03). The pictures in this post use half-way side.

Watch out: don't just turn the butt to reach the side. That points the cue off the line (see section 9 for when this is done on purpose).


2 · Side mixes with follow and screw

The white's face with nine tip spots: centre, top, bottom, left, right, and four corners. Each corner combines spin: top right is follow with right side, bottom left is screw with left side

The tip can go anywhere in the safe zone. The corners mix two effects:

  • Top right / top left: follow, then side off the cushion.
  • Bottom right / bottom left: screw, then side off the cushion.

Everything below about squirt, swerve and throw applies to the corner spots too.


Chapter 2 — What side does to the white

3 · Squirt: the white starts away from the side

Two top views. A white is hit with right side and a level cue along a dashed straight line. With quarter-way side, it runs off to the left by 2.2 cm after 1 metre; with half-way side, by 4.4 cm. A thin wedge shows the small angle

Hit right of centre and the white leaves a little to the left: away from the side. In the model (a typical snooker cue):

Side Squirt angle Off line after 1 m
quarter-way 1.25° 2.2 cm
half-way 2.5° 4.4 cm

Squirt depends on the cue (a stiffer, heavier tip end squirts more). Yours may be more or less; the test is in the drills.


4 · Swerve: then it curves towards the side

Two pictures. Left, from above: a white with right side, power 2, curves gently to the right of the dashed line, 20 cm after 2 metres. Right, a 3D side view of the same set-up: the butt of the cue is raised, a wedge shows 12 degrees

While the white slides, side spin and the cloth curve it back towards the side. The more the butt is raised, the more it curves. In the model, with squirt switched off so you see swerve alone (right side, power 2):

Cue raised Off line after 2 m (to the right)
5° (nearly level) 8 cm
12° 20 cm

The curve happens while the white slides. Once it rolls, it runs straight on in its new direction.


5 · Squirt and swerve together

Three close-up top views of a red ball 2 metres away on a dashed aiming line. All three shots use right side. Power 2: the white arrives almost on the line, tick. Power 4: the white arrives too far left, cross. Power 2 with the cue raised: the white curves far to the right, cross

Real shots have both: squirt first (left), then swerve (right). Aimed straight at a red 2 m away with right side:

Shot What wins Where the white arrives
power 2, cue nearly level they almost cancel on the line ✓
power 4, cue nearly level squirt too far left ✗
power 2, cue raised swerve far right ✗

6 · Pace changes it

A line chart: how far left (down) or right (up) of the aiming line the white is, over 2.5 metres, with right side and a nearly level cue. Power 2 stays close to the line; power 3 ends 1.5 cm left; power 4 keeps drifting left until about 1.5 metres and ends almost 4 cm left

The same right side, the same nearly level cue (5°), three paces (model):

Power Off line after 2.5 m
2 0.4 cm left: nearly cancelled
3 1.5 cm left
4 3.8 cm left

A soft shot slides only a short way, so swerve has time to undo the squirt early. A firm shot slides further; squirt wins, and the gap stays once the white rolls. So: the harder you hit with side, the more you must allow for squirt.


Chapter 3 — What side does to the ball and the cushion

7 · Throw: side pushes the object ball the other way

Two top views of a full-ball hit on a red. Right side: the red goes a little to the left of the straight line, about 3 cm after a metre. Left side: the red goes a little to the right

At contact, the spinning white rubs the red. Right side throws the red left; left side throws it right, here about 3 cm over a metre on a slow full-ball hit.

Trick: this is how good players fix a slow cut that keeps going in fat (post 02): a little side that throws the ball towards the pocket.


8 · Side waits for the cushion

Top view: a white rolls up to the top cushion along one line. Three tracks leave the cushion: right side comes off flatter at 34 degrees to the cushion, no side at 57 degrees, left side steeper at 68 degrees

Before the cushion, side changes little (once you allow for squirt; in this picture squirt is switched off so all three take the same path in). At the cushion, the spin grips and changes the angle. Coming in at 63° to the cushion, power 2 (model):

Tip Comes off at (to the cushion) Name here
no side 57°
right side 34°: flatter, runs on along the cushion running side
left side 68°: steeper, "held" back check side

Running side is the side that keeps the white going the way it was travelling along the cushion. Check side is the other one. Which is left or right depends on the shot. Post 07 uses this a lot.


Chapter 4 — Aiming with side

9 · Two ways to aim with side

Two top views of the white with right side. 1: the cue moved sideways, parallel to the aiming line; the white goes off the line to the left, cross. 2: the cue pivoted about a point behind the white; the white goes along the line, tick

  1. Aim, then adjust. Line up as normal, move the cue sideways for side, then turn your aim a touch towards the side you use. How much depends on your cue and the pace; learn it by practice.
  2. Pivot the cue. Line up centre-ball, then turn only the back of the cue about a point on the cue behind the white. The cue now points slightly towards the side, and squirt brings the white back onto the line. It cancels squirt exactly when that point is at your cue's pivot length behind the tip (about 30 cm for the model cue here).

Neither is "right". Method 1 is easier to learn; method 2 is easier to repeat once you know your cue.


10 · Watch it: a long pot with side

Clip: a long straight red into the far corner, played with right side and aimed as if there were no side. The white arrives slightly off and the red misses the pocket

Right side, power 3, aimed as if there were no side: the white arrives a little off, and over a long pot that is enough to miss ✗.

Clip: the same shot with the aim turned a touch to the right. The red goes into the pocket

The same shot with the aim turned a touch to the right (less than a degree): it goes in ✓.

Common pitfall: "I put side on to get position and missed the pot." Most misses with side are long pots. Use it on long pots only when you must.


11 · When to use side

Use side to… Post
change the angle off a cushion (wider or narrower) 07
hold the white or send it further for position 06, 12
reach a ball when snookered 09
cancel throw on a slow cut 02
curve round a ball (with a raised cue) 14

If none of these applies, play without side. A centre-ball hit is easier and more accurate.


Try it at the table

Drill Set-up Look for
Squirt test white on the baulk line, play it up over the spots with right side, power 2 then 4 how far off the spots it runs at each pace
Swerve test the same at power 2, butt raised a little more each time where the curve starts to win
Pivot length the pivot method; move the pivot point closer or further the pivot length where the white stays on the spots
Throw test full-ball hit on a red 30 cm away, left side, then right side the red goes a little the other way
Cushion test the same angle into a cushion: no side, running, check three different angles off

Cheat-sheet

Where move the whole cue sideways; inside the safe zone
Squirt the white starts away from the side; more with power
Swerve then curves back towards it, only while sliding; more with a raised cue
Pace soft: they cancel early · firm: squirt wins
Throw the object ball goes away from the side
Cushion running side: flatter, on along the cushion · check side: steeper
Aim turn a touch towards the side, or pivot the cue
Default no side unless you need it

What's next

06 · Cut and side into pockets. Pots with side into the corner and the middle, very thin cuts, and choosing the side for the next ball.


References

  • Dr. Dave Alciatore, squirt, swerve and throw: technical proofs, the pivot-length method and the effect of cue elevation. https://billiards.colostate.edu/
  • Dr. Dave Alciatore, "What effects does cue elevation have on a shot". https://drdavepoolinfo.com/?p=1979
  • The numbers come from the physics model of the balls at snooker sizes, with squirt set to 2.5° at half-way side (a typical value; real cues differ). The cushion angles use the model cushion (nose above the ball's centre, friction 0.2). The patterns hold; your exact numbers depend on your cue, cloth and cushions.

Note: this post is in progress. Planned additions: squirt for different cues, and side with screw off a cushion.